Scenario Sampling for Large Supermodular Games

Working Paper: NBER ID: w31511

Authors: Bryan S. Graham; Andrin Pelican

Abstract: This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation, and multi-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large numbers of players, T, and/or many binary actions per player, M (e.g., games with tens of thousands of strategic actions, TM=O(10⁴)). In such cases the likelihood of the observed pure strategy combination is typically (i) very small and (ii) a TM-fold integral who region of integration has a complicated geometry. Direct numerical integration, as well as accept-reject Monte Carlo integration, are computationally impractical in such settings. In contrast, we introduce a novel importance sampling algorithm which allows for accurate likelihood simulation with modest numbers of simulation draws.

Keywords: No keywords provided

JEL Codes: C15; C31; C55; C7


Causal Claims Network Graph

Edges that are evidenced by causal inference methods are in orange, and the rest are in light blue.


Causal Claims

CauseEffect
simulation algorithm (C69)econometric analysis feasibility (O22)
simulation algorithm (C69)likelihood of observed pure strategy combinations (C72)
traditional methods (C90)likelihood evaluation complexity (C52)
importance sampling technique (C15)efficient computation (C60)
simulation algorithm (C69)consistent estimates of payoff parameters (C51)
simulation algorithm (C69)empirical studies of peer effects and network formation (D85)

Back to index