Death by Pokémon Go: The Economic and Human Cost of Using Apps While Driving

Working Paper: NBER ID: w24308

Authors: Mara Faccio; John J. McConnell

Abstract: Using police accident reports for Tippecanoe County, Indiana, and exploiting the introduction of the augmented reality game Pokémon GO as a natural experiment, we document a disproportionate increase in crashes and associated vehicular damage, injuries, and fatalities in the vicinity of locations where users can play the game while driving. We estimate the incremental county-wide cost of users playing Pokémon GO while driving to be in the range of $5.2 to $25.5 million over the 148 days following the introduction of the game. Extrapolating these estimates to nation-wide levels yields a total ranging from $2.0 to $7.3 billion.

Keywords: Pokémon Go; vehicular crashes; distracted driving; economic costs; human costs

JEL Codes: O33; R40


Causal Claims Network Graph

Edges that are evidenced by causal inference methods are in orange, and the rest are in light blue.


Causal Claims

CauseEffect
Introduction of Pokémon Go (Y20)Increase in vehicular crashes (R48)
Introduction of Pokémon Go (Y20)Increase in injuries (J28)
Introduction of Pokémon Go (Y20)Increase in fatalities (J17)
Introduction of Pokémon Go (Y20)Increase in vehicular damage (R48)
Increase in vehicular crashes (R48)Increase in economic costs (F69)
Increase in injuries (J28)Increase in economic costs (F69)
Increase in fatalities (J17)Increase in economic costs (F69)

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