News and Archival Information in Games

Working Paper: CEPR ID: DP12805

Authors: Ran Spiegler

Abstract: I enrich the typology of players in the standard model of games with incomplete information, by allowing them to have incomplete "archival information" - namely, piecemeal knowledge of correlations among relevant variables. A player is characterized by the conventional Harsanyi type (a.k.a "news-information") as well as the novel "archive-information", formalized as a collection of subsets of variables. The player can only learn the marginal distributions over these subsets of variables. The player extrapolates a well-specified probabilistic belief according to the maximum-entropy criterion. This formalism expands our ability to capture strategic situations with "boundedly rational expectations." I demonstrate the expressive power and use of this formalism with some examples.

Keywords: non-rational expectations; archival information; maximum entropy; causal models; high-order beliefs

JEL Codes: C70; D01


Causal Claims Network Graph

Edges that are evidenced by causal inference methods are in orange, and the rest are in light blue.


Causal Claims

CauseEffect
archival information (L86)players' beliefs about the distribution of outcomes (D80)
players' beliefs about the distribution of outcomes (D80)actions in the game (C72)
archival information (L86)subjective belief based on archival data (D80)
subjective belief based on archival data (D80)conditioned belief through news information (D83)
players' beliefs about opponents' actions (C73)strategic choices (L21)

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